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1. Create your first cube model ​

Build a simple model from an empty scene, change its position and shape numerically, and learn how the four views relate to the perspective view.

Before you start: Open Ortho using the getting-started instructions. You need a desktop browser with WebGL2.

Time: about 5–10 minutes. Screenshots show the dark desktop interface; click them for full size.

1. Start an empty scene ​

Choose File → New project. The robot sample disappears and the scene hierarchy becomes empty. New project is undoable if you need to return to the previous scene.

New project starts with an empty scene and four viewports.

New project starts with an empty scene and four viewports.

2. Add a cube ​

In Add primitive, click Cube. Cube 1 appears in the scene hierarchy and is selected.

Cube 1 is selected in the four-view workspace.

Cube 1 is selected in the four-view workspace.

3. Move it slightly ​

In the selected mesh's Position fields, set X = 0.25. Leave Y = 0 and Z = 0.

4. Make it taller ​

Under Scale, set Y = 1.5. Leave X = 1 and Z = 1. This changes the model's height without changing its width.

5. Turn it slightly ​

Under Rotation (degrees), set Y = 15. Do not change the other rotation fields.

The inspector contains the position, rotation, and scale used for the tutorial model.

The inspector contains the position, rotation, and scale used for the tutorial model.

6. Compare the views ​

Look at Front, Top, Side, and Perspective. They show the same mesh from different cameras. Orbit in Perspective with middle-drag; wheel zooms.

7. Use a larger perspective view ​

Choose View → Four views / maximize 3D. The perspective view fills the workspace. Choose the same command again whenever you want four views.

The finished cube is shown in the maximized perspective view.

The finished cube is shown in the maximized perspective view.

8. Save the model ​

Click Save project. Keep the .pvo download as first-cube.pvo; your browser may initially suggest Untitled.pvo.

Finished result ​

One cube with Position X 0.25, Scale Y 1.5, and Rotation Y 15°.

Download the finished project.

If something looks different ​

Click Cube 1 in the hierarchy if the transform fields are missing. Mesh rotation fields use degrees; the animation lesson uses a separate radians field.

Next: 2. Paint and adjust the cube's texture

PiVo Ortho is released under the MIT License.